The biggest issue for me is the lack of anti-aliasing in the screen shots, it's really off putting. I think you need to look more at replicating the look of a real environment. The lighting in your shots are is quite flat, both of the (finished) scenes has a stong green hue to both the lighting and textures. Try to mimic…
Basemark is currently
looking for a 2D/3D concept artist, in order to produce high-quality (AAA) concept
material for our upcoming project. Both temporary contract or commission work are acceptable. Design specs and story will be provided. Artstyle is realistic. Deliverables include: * Environment
concept art (1-3 stills)…
Hey man, I think your night time lighting could use a lot of work (particularly in the images). The contrast between the lighting and the rest of the environment is making it so my eyes are instantly attracted to the very bright lights, and I'm not looking at the rest of the environment, which is too dark to see if I try…
Hello my name is Lance , i'm 3D Artist with 3 years professional experience , my primary focus is stylized art. I have experience working with several publisher on Unreal marketplace & Unity asset store. I have very general knowledge base and skills as well as stylized character art & environment , prop . I am looking for…
Hey! I want to share with you guys a lil piece of work I recently made Low poly game environment made of 8 different props materials are using 2 maps slots, albedo and normals, 2k res I made a block out using 3d studio max, built the base meshes, imported them into zBrush for a quick noise and crack scuplt. For some of the…
Hey Polycount, sorry to bother you guys with yet another portfolio critique, I'm a senior game artist entering his last semester of college and was wondering what projects could I accomplish over the course of this semester to have a portfolio in good shape. I'm unsure whether I should keep focusing exclusively on sci-fi /…
I want to be an Environmental and Texture Artist. I realized. I don't have any full environments that I have made. I have a happy place, in my head. And I want to build it. The tranquil place you go when you are alone. Despite it's simplicity, I am going to be using this as a springboard for Mudbox as well. Though it seems…
This is a small question regarding something I think I should know or is at least obvious to most but seems to evade me. When working on an environment and specifically assets that are modular with other pieces, you first build them in max. In max the usual way to build a set of modular items (lets say wall pieces)…
My name is Mihail Lupu. I'm a 3D artist specialized in character / environment design, modeling / texturing and material development for games, cinematics and films. I am currently working at Gameloft as Senior 3D Artist but I'm always interested in working on new projects as freelance. I'm looking for a freelance job /…
Hello! Small indie team Alersteam looking for a freelance environment concept-artist (rocks and stones only!) for paid freelance job on Exoplanet: First Contact. Its an action RPG in Space Western setting. Our ideal candidate should have a high professional skills and portfolio as a proof. Requirements: - Experience in…