Home 3D Art Showcase & Critiques

3D stylized dungeon game environement

polycounter lvl 3
Offline / Send Message
Pinned
JasonSch polycounter lvl 3
Hey! I want to share with you guys a lil piece of work I recently made

Low poly game environment made of 8 different props
materials are using 2 maps slots, albedo and normals,  2k res

I made a block out using 3d studio max, built the base meshes, imported them into zBrush for a quick noise and crack scuplt.
For some of the meshes I reused the same base meshes and tweaked them in Max for the low poly versions, for some others a quick zRemesher with zBrush+cleanup in max was faster.

I made textures using photoshop and 3d-coat using curvature maps for a fast edge eroding workflow.

Im planning in adding more props and making a unity scene with a walkthrough video!
as always c & c are very much appreciated :D

Replies

  • Marshkin
    Offline / Send Message
    Marshkin polycounter lvl 9
    I think you've really nailed down a consistence hand painted style, well done! I especially love the definition you are able to give on the stones on the well!

    The only crit I have is that the red light on either sense doesn't make sense to me visually. Why is it there? What is making it? Why isn't it spreading out to other areas? I'm assuming it is coming from behind the camera, but the pillars don't cast any shadows from the red light.



  • JasonSch
    Offline / Send Message
    JasonSch polycounter lvl 3
    hi very good point, the street lamps cast the red lights, but I cut them off the shot cause I forgot to make a lit texture on the lamps lol. You can see what I mean if u take look at the lamps near the entrance. thanks for your feedback! cheers!!


Sign In or Register to comment.