Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
Yeah, the silhouette should give a good definition of what you are looking at. I think in Zbrush there is actually a material you can use that blackens the tool completely so you can observe only the silhouette. Keeping focus on the silhouette as you spin around from all angles is going to ensure you've got the thing…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
Looks pretty good, but there are many areas for improvement, in both the mesh and texture... well, you asked for it Take those polys out of the abs and put them in the shoulders. They'll never be seen in silhouette, and don't add any sort of detail that the texture isn't doing by itself. If you're gonna show him without…
if you're working remote then it doesn't matter what machine you carry around with you does it? .. It's not written anywhere official cos Epic aren't going to admit to it. but yes - thats basically the size of it. You find yourself unable to do things (eg build HLODS, package world partition with nanite landscapes)…
Welcome to our a brand new section, dedicated to outsource studios! We hope this makes it easier for employers to find studios vs. sole proprietors, each of which have their place in the art marketplace. Please reply here with suggestions or ideas, we'd love to hear from you. Outsourcers Looking for Work - Guidelines This…
Hello Polycount! In 2010, my crew and I met through a friend looking for help on an indie film, and my then girlfriend encouraged me to go out and do it. We shot a feature length movie on a green screen in Thomas's dad's living room, then eventually banded together into a far more robust group called Radian-Helix Media.…
Hey you lovely lot. First post on this site so I'm kinda nervous but I digress. As a side project from uni work, I am working on a little turntable fight scene between some Lego figures in 3D. Not had a lot of spare time at the moment but here are some samples of what I've got so far. Here is the first figure, based off…