Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
Thought I would start by sharing a reference sheet for the overall scene. As you can see, Pixar are the main influence here, I really love the 'chunky' and colourful style of their environment art. The reference sheet above gives more of an overview of the scene, showing how the layout, lighting and asset styles will…
[ QUOTE ] I guess it is possible to write a script that jump right to the correct setting? No gizmo+screen mode+xy... Would be handy! [/ QUOTE ] Ask and you shall recieve... <font class="small">Code:</font><hr /><pre>macroScript tweakMode category:"HaywoodTools" tooltip:"Tweak Mode" buttonText:"tweakMode" ( global…
Individual assets or groups of assets would be best just in terms of general process. That way when you get down to making everything "for reals" you can swap out each updated new piece as you go instead of re-exporting the rest of the blockout minus the new piece. It makes for a bit of work now but will make your life…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Good eye! Yes, if I remember correctly I took these shots from the train somewhere around Redfern here in Sydney. Also thanks for the confidence boost and your advice. You're right that the wall has some stretching due to being a displaced texture. That was actually somewhat of an experiment since I knew I wanted to…
I recently found the thread about Normal Thief for use on foliage and downloaded the SlideNormalThief script to give it a try. At first it was working fine it seemed, other than the normals being backwards but that was fixed by resetting xform. Now I think the script is causing some pretty major issues with Max though.…
Thanks @Martijn. First, I try and find blueprints as it helps to define the shapes quicker, although they aren't always accurate. If there aren't any, try and find reference from photos with as little perspective distortion as possible to be your orthographic views. Also I like to look for reference that fills in the…
I'd double check the width of the cheeks. Seems a bit thin, but that's just me eyeballing it. I made a tiger awhile back and at first I was making the cheeks way too thin. What I learned is that cats actually have some really big cheeks. Depends on your breed of course but I would recommend experimenting with just really…
That's a lot of texture data Roball. Keep in mind the more layers you use in the the longer it takes to compile. I have been experimenting for weeks now on trying to find an effective way to texture a reasonably large terrain (1009x1009). Below is the best way I have found to do this using WorldAlignedTextures with…