aaaah, bisto... heh as usual the family will be here at chez sundance and that's it...personally i plan to watch the LOTR trilogy extended edition...oh, and frag nazis on CoD: deluxe ed which i'm getting...
Greetings, I just got a job offer from a studio where they're working on an upcoming Netflix series, They offered me a role of environment artist. Well, I have a background of working with video games and I've been following the traditional PBR pipeline, that games generally follow like various optimization techniques,…
Hello good people of Polycount, I have a large model I want to break down into separate uv-maps so I can apply separate (2k) textures. How do I do this? -I stumbled across the multiple UV-tiling method called "U-dimension" (or "UDIM") and it looks perfect for what I'm trying to achieve. But the old tutorial I found…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
I second the previous poster. This is the right way to pick colors and also the way color works in real life, if you color pick from a photograph. Being kind of self-taught on this matter, I understand that there are a lot of different resources online, these are what helped me: Scott Robertson - How to render (Gnomon DVD)…
I've never really though about this. Why have a separate texture for ambient occlusion? I've seen a few models that have baked the ambient occlusion into the diffuse/color map. What are the pros and cons for combining the AO and diffuse map?
We need a 2d artist to paint texture maps for 3 weapons. The meshes already have textures and uv maps ready, we just need hi-res and better version of current diffuse textures. Please email contact at pulsetense dot com
Hey guy! i have a question.. im trying create uv's for baking item for dota 2, but i need help coz i dont know what happen here :S check this uv's and help me plz.. thanks everyone and sry for my bad english :)
Hi, I recently finished my first item for Dota, but when I try to import it, the lighting looks odd and the self-illumination dont seem to work. here's pics of it the teal green part of the bow is supposed to self illuminate. so can anyone help?
Hey guys, I would wanna ask u for as most critics as possible, coz I am trying to achieve some rly decent realistic hands look and I am pretty unexxperiencxed with sculpting, here is my actual progress, for now only basic shapes: