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Problems when putting the textures from the high poly bake on the low poly wrap

Hi

Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the same bake settings). When i apply the baked textures to see how they look it gets really messed, the surfaces look pretty bad. Im not sure if this kind of problem is due to a bad UV setting for the low poly pre-bake, or if the low poly wrap is not good enough or whatever reason.
The first image is the highpoly alone, second the low poly alone, third is the low poly in the wirefram of the high poly to see if its wrapped, and the last one is how the low poly looks with the textures from the high poly.

Any help is welcome

Thanks

Replies

  • AdvisableRobin
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    AdvisableRobin polycounter lvl 10
    Two problems. The really dark looking edges are because you don't have enough geometry to support the smoothness of the highpoly. So you need to either give the lowpoly more geometry or you need to make the highpoly have sharper edges.

    The weird artifacting on the back of the lowpoly is probably caused by the baking program picking up more information when it casts the rays. You can fix this problem by working with a Cage or Envelope mesh. If you are baking in Maya's Transfer Maps then you simple need to change the Search Envelope to Both and adjust the percentage slider until the red envelope mesh just covers the surface of the high/lowpoly objects.
  • TheJeyR
    Then my option will have to be making sharper edges since the low poly is already at max triangles capacity. I will try it when i get to my PC and see how it goes. Valve doesnt really let you have your low poly mesh much things, 400 tris is like nothing, i must improve at making the best out of few polys.

    Thanks for the help.
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