I just got a job offer from a studio where they're working on an upcoming Netflix series, They offered me a role of environment artist.
Well, I have a background of working with video games and I've been following the traditional PBR pipeline, that games generally follow like various optimization techniques, specific topology, lightmaps, baking, and stuff for a couple of years now. I just wanted to know how the pipeline is modified for working in Animations, like a high poly budget, dynamic lights, and stuff. As they don't have to run real-time so there must be much more freedom and artistic choices.
I don't know much about it, that's why I decided to put it up here so you can help me understand what the basic differences are with working in the Gaming and the Animation industry from a POV of a 3D environment artist.
Thanks a lot in advance.