Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
Thanks everyone :D You guys are way too kind! I'm honestly just happy that I managed to finish the submission somewhat in a short amount of time :) Hi! So there are a few answers to your questions! Yes to almost everything :D I basically treated the locomotive as a piece of the environment rather than a prop. Meaning it's…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
[ QUOTE ] IMO, I've found both Maya and XSI to be extremely non-intuitive to a beginner. Even as a seasoned pro, I have extreme difficulty with those apps. [/ QUOTE ] This all depends really. I can't stand Max, the application just ticked me off from day one. Not sure why, but the whole UI feels claustraphobic and just…
I have done several barrels before using xNormal. I tried again if I could do cleaner result than before. Earthquake's MEGAFANTASTIC thread here has been big help for me to understand how this stuff works. I used cage when baking out these and edited the cage to get rid of the waviness. I had to use clone brush to get rid…
Hi everyone, I'm new to polycount, awesome to be here. I have a couple of years experience with general 3D work but am just starting to specialise more in character art. I wondered, is it a bad idea to show tutorial based work on a showreel/portfolio? Recruiters must see a lot of the same tutorial based work on many…
I'm curious as to how wide spread NVil is used amongst this community. It had it's thread going strong for a few years but seems to have died a bit recently. I merely ask this because I still use it on every single asset I made on Fable Legends as it is the most fluid and usefully customisable poly modelling app I've ever…
Hello, looking for 3D modeler / artist who will help me finish my small project. For my simple game I need one "little-big" low-poly model of arena with cartoon style textures. Scale from MAX coordinates: plan view 500x500 units player is 1x1 units (no need to model them) Simple bounded arena with box ground. I will just…