Hello community, I am a huge fan of Star Trek, which is why i decided to do skins relatet to the franchise. my first one is a try for the Desert Eagle (WIP):
Hello everyone. Pretty new here but I decided to upload my current project here. It's a hover bike that's been used for a while in the desert. I'm pretty much done but I feel there's something missing in my textures. All feedback is welcome.
Fucking awesome... My personal favorite is the asteroids rendition. 1:40 in. [ame] http://www.youtube.com/watch?v=qukCulDOJzg&feature=player_embedded[/ame]
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1: