Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…
^ This man speaks the truth. Push yourself. Dont stop at one step. Attempt at modeling more complex things as well. And yes, try to give wireframe shot, or a polycount at least, to give us an idea of what we are working with normally. I can make a crate look amazing and Low poly, but in reality I could have an infinite…
Ran across this little digital tidbit recently. Map Zone Website Most of you have probably already heard about the company producing this software. They made a pretty big splash in the development community a while back. Their software solution for procedural in-game textures was quite interesting, and was recently…
Hello, I thought I'd get in on the tutorial scene and show my process to better demonstrate how I work. I cover the whole process from sculpting from concept art to 3D printing and as a bonus making a game ready model based on the concept. This is a tutorial in progress, so I've posted some of it here, Follow the remainder…
Hi! The How The F*#% Do I Model This? is a great collection of different situations and place one can to turn to when stuck. Also share the reference, so people know what the goal is. The wiki might contain some useful for information and links relating to this and other topics. Frank Polygons sketchbook contains some…
@elfennani Cool update! I think the render is currently a bit too dark and low contrast. To counter that, you could try increasing the light's intensity and make sure that the values of the albedo textures are not too dark (use values of processed PBR scans as a reference?). Additionally, light could come from offscreen…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
learn when to stop. seriously :) The studios that care about time usually often go for "good enough". Most studios aren't Blizzard where it's done when it's done. Quality is like a bell curve - at some point the amount of invested time only yields small improvements. Learn when to stop. The exact time where to stop…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Hay Karyn! Lovely work on the textures, I love howtexturing brings a model together, I hope you don't mind me noting a few things. Ofcourse, I don't know how far along this is to being 'complete' for you, but as it stands I shall try and provide a little bit of feedback :) 1. Flora: My personal target this year is to bring…