In this series, I am demonstrating a 4 step workflow.
We'll first start with Step 1 with an indepth look at how I approached the concepts leading to how they finally look before I move on to step 2
I am focusing on 12 concepts of the character which will be readied for 3D printing.
In addition as a game artist, please stay tuned for a game res model that will be included in the tutorial as a bonus towards the end.
TUTORIAL CONTENTS
General Workflow
This gives a basic idea of how I go about working on a sculpt. I cover the brushes I use, how I use them, what to focus on, how I manage my time.etc.
Step 1
12 full length demonstration videos ,not all have voiceovers, showcasing blocking, drafting and repurposing existing geometry.
Tutorial slides and model flowchart showing progression of the work.
Step 2
12 full length demonstration videos with voiceovers, showcasing detailing and finishing
Tutorial slides and model flowchart showing progression of the work.
Retrospective - comparing with step 1
Step 3
12 full length demonstration videos with voiceovers showcasing prepwork for 3D printing
Tutorial slides and model flowchart showing progression of the work.
Retrospective - comparing with step 2 and step 1
Step 4 (tentative depending on availability of 3D printer)
12 full length demonstration videos with voiceovers showcasing 3D printing process including cleanup and finishing
Tutorial slides and model flowchart showing progression of the work.
Final Retrospective comparing with all previous steps.