I wonder if and how much people use such thing to kill plastic look PBR often makes in something like 2d "grass bed" material or dirt. What's called specular level before, or simply specular in Unreall . We had sort of huge rise in highlight brightens a while ago like what Ultra shader setting makes in SPainter .…
Having problems baking a normal map, on a flat surface with holes in xnormal. It bakes good in 3dsmax vray, but once the mesh is exported to quixel, in the 3do viewer the bad shading in the mesh matches that of the normal map baked in xnormal. I've been messing with the topology but can't seem to find what exactly is…
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
Attempted to make this tiled floor with my new layered material. It's not too bad I think but I will be recruiting some adobe substance sampler help to get a closer match It's been a good opportunity to test all of the parameters and controls anyway, I've added quite a lot of new features, although the one i really want is…
You are not a fan of Breaking Bad like Aigik is So I'm poking around P&P and I click on this thread thinking it would be a big box with a default checker pattern applied and I'm hit with some of the best environment art I've seen in a long time. Check out the rest of the environment and follow the progress here
Hi everyone, I'm having a bad shading error in Iray render that i cant explain. Is visible only in Iray, in paint mode i do not have any problem. The mesh has benn exported from Blender with the faces smothed and in fact the same mesh in blender does not cause any shading issue. Aloso if i give one more subdivision level…
I dont see why Bluray is considered doomed ? It is a fantastic format, crystal clear, and gives me the chance to really feel like being in a movie theater - especially when watching classic movies that I never had the chance to see in such conditions. Instead of buying each and every movie on BRD (like we used to do with…
I have tried to map the ambient occlusion of a legging in xnormal and maya, but in both programs the details of the clothes do not appear and it gets very bad, always smooth and very white, someone knows what to do for the details to appear strong in the image of the ambient occlusion? xNORMAL: Maya 2018 as the clothing is: