I have tried to map the ambient occlusion of a legging in xnormal and maya, but in both programs the details of the clothes do not appear and it gets very bad, always smooth and very white, someone knows what to do for the details to appear strong in the image of the ambient occlusion?
xNORMAL:
Maya 2018
as the clothing is:
Replies
as you say its not the case, is your raydistance/cage maybe too long in that area and catching info from the opposite side?
well what would you expect? your model is pretty flat, how should there be more AO?
But you could actually do a directional AO, by either turning that option on inside marmoset, or creating a plane underneath the object that casts AO or the quickest route, also bake a worldspace normalmap, grab the green channel out of it and multiply that on top of your AO.