Hi guys, I am new to this forum:) My name is Sergey Punchev and I am a GUI Artist from Bulgaria. Hope you like my stuff and feel free to contact with me if you have some questions or critiques:) Thanks, Sergey www.punchev.com My recent work for Eldhelm Online. Logo for Eldhelm Online Icon Set for Online RPG Game This is a…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.
Hey jermaineb, I`m originally from Transilvania and last summer quite a few native indian people came to our small city. They've "set up camp" in a small park and played their music all day long :) . It was awesome. I did notice that their clothes were a bit worn out. They've came a looong way and they don't particularly…
Here is my latest personal project's first part. Other pieces of the full character of Matilda are on the way! :) The original concept is from Wu Shenyou More images here: https://www.artstation.com/artwork/YeR1J3 Fee lfree to crit it.
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
I am no longer looking to complete this project, mental health bills depleted all my funds. I am trying to do a grill and headlight swap on my car (1982 Volvo 245) to an older version (70's style), unfortunately I can't find any used parts so I figured I could 3D print it as it is originally plastic any how. So what I'm…
Probably old news but how do I sort out a separated model into a complete model if It was in parts, example: modeling a head then attaching It to the body? Leave It as a floating object or should It be a single object when dealing with the human form. I am talking bout the highpoly detail for a normal map, I got a low poly…