Probably old news but how do I sort out a separated model into a complete model if It was in parts, example: modeling a head then attaching It to the body? Leave It as a floating object or should It be a single object when dealing with the human form.
I am talking bout the highpoly detail for a normal map, I got a low poly that I want to project the highpoly on.
First time I've done this so if It's answered somewhere my fault for posting but I need help.
Thanks P.C.
Replies
Could you tell us a little more about the model you're going to do? Post a pick of the concept and the low poly?
It's also worth noting that most people going Base Mesh -> High Poly -> Retopologized Low Poly. A base mesh is a model made up almost entirely of quads so finished character models don't usually make good base meshes.
If you ever model a separate object and have no way out I did this with a head and body, though the base mesh had a placement for head details but oddness happened and I decided to make a separate object and test head that I liked too much to throw away, anyway. So the base was still a whole object throughout the whole process.
I took the highpoly the one with no details in the face added the separate object FACE with details to the head where the face would have been. I smashed in the high base area were the face would be then using the face detail as a covering mask -not the option in zbrush- an actual mask so It looked like she was wearing an inlay of a space suit covered all the holes up with her skin around the face.
Did what you would normally do with a high and lowpoly base to get It's details, though I changed the projection setting to -0.07 and the max strip lenghts to either 35-50, It needed some slight editing but It worked out for me.
Never again, so forewarning never do anything this way.
I some how manage to always make personal projects harder on myself, It's a curse..