What are you modeling in? For lighting, a warm and cool light coming for the opposing back/sides and a more neutral light for the main body works good. Looks like you have some weirdness with seams between materials. As in, transition from pipe to face is an instant material switch. This occurs heavily on your model, such…
Hi, after completing the M-80 Zolja I decided to head back to a more modern design for the next model. I decided to create a winged scout drone with VTOL abilities. After some sketching and try & error I cam up with a first blockout: (Left is view onto the top side, right the bottom side.) The idea is that the drone uses a…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
This book right here: [ame="https://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719/ref=sr_1_1?ie=UTF8&qid=1357830301&sr=8-1&keywords=james+gurney"]Color and Light: A Guide for the Realist Painter: James Gurney: 9780740797712: Amazon.com: Books[/ame] Color And Light by James Gurney. I recommend it to…
I refer to these glows around lights as halos. Usually done with a forward facing quad set to additive in front of the street light model or whatever. Just wondering if there is a more common name everyone is using.
Hey guys quick question, I'm working on a arcade environment and many of the assets deal with lots of those little light bulbs that attract people's attention on the more old school arcade/fair games. I was wondering if there is any way to model them without using to many polys. In order to get the silhouette right I had…
Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
Hello, I'm not the best at Unity nor do I know enough about lighting. I put together this scene and have a few lights.. all randomly placed until shit looked right. Anyways I was thinking about adding filters to the cameras but I feel like this is cheating. The game is meant to be viewed at a downward angle so you wont see…
Hello, I'm looking to hire a few 3D artists (or one depending on the scope of your skill set), for an independent project. I would be needing several models of a diverse set of characters such as robots, soldiers, creatures and environments as well. I would need someone to rig all of these characters, the rigging must be…