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Critique/Help with lighting in my Unity level

xhi
polycounter lvl 2
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xhi polycounter lvl 2
Hello,

I'm not the best at Unity nor do I know enough about lighting.  I put together this scene and have a few lights.. all randomly placed until shit looked right.  Anyways I was thinking about adding filters to the cameras but I feel like this is cheating.

 The game is meant to be viewed at a downward angle so you wont see more than the bottom of the trees and the rocks.  

Any tips or first impressions are appreciated since this is the first time I'm asking for a second pair of eyes!


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  • PolyBrother
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    PolyBrother polycounter lvl 7
    I imagine more directional lighting would make the scene more dynamic. I can subtly see there's a little that's casting some shadows, but not very noticeable. It seems very diffuse at the moment, with everything seemingly lit at once, hence the suggestion.
  • xhi
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    xhi polycounter lvl 2
    @PolyBrother I see I see.  The lack of any normal maps plays a part as well.  I did have a normal map on my old grass texture but I changed it dramatically.  It's supposed to be day but I keep wanting to make it dark and add subtle light.  I'll play around more with shadows from the directional lights.  Somehow I need things to look more soft too.
  • garcellano
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    garcellano greentooth
    @xhi nice, it's a good start! I'll throw in my two cents on this. The only thing I could see that catches my eye the most would be the big rock next to the medium sized rock. I'm assuming the cracks are the same or it's using the same texture? The scales might be too big of a difference as far as the texel density.
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