I found a couple issues, so got some more things sorted. Also added new features: - Spline Offset now works. - Update speed: Change how often the tool updates (every 350ms to 5 seconds) - Splines now update on all Seperate Spline "Elements" - Just got spline "elements" working. I didn't think about that one. Tried to…
well sorry admins,what a waste of time that was, im a noob.... spent most of the morning trying to figure this out and its just dawned on me..... those lines are hidden freaking elements...not objects. Ok next question just so this is not a totally pointless thread......when you hide elements within an object is there…
Yeah sure Go into the editable poly under the skin modifier. Press 5 to go into element subselection Selection whatever elements you want to hide Find the hide selected button in edit geometry and press it Press 5 again to come out of element subobject selection (I circled in red that icon you don't want to see when you go…
Ha Ha! No offense taken Pior. Quite naturally, you are right on all of your points, and I did write that in part to get a rise out of people. Do I think procedural programming can replace good art design? Hell No! No matter how fond I may be of programming, I know good art when I see it. (that's why I like to frequent…
I got a problem with modular elements in an environment I am building. I am having some seams between them . I would like to ask for a solution to it before I go ahead and take this further. I don't want to realize then I have to compleatly rebuild it becouse I got a couple simmilar problems with other modular elements in…
I'm not sure if I've posted about this before, but I would like some advice/suggestions on how to mirror/overlay certain elements? Really awkward elements. For instance, fingernails on a character. I've tried retopologising one and then duplicating it over to other fingers in 3DCoat, but sadly, the mesh gets a bit messed…
Hi Guys!! I did a quick paintover to demonstrate some composition ideas. I added a few elements that frame the image (to help keep the key within the image). also, i took the opportunity to add some foreground elements. When you get to final proping and stuffs, try to add elements that direct the eye to the focal point…
first thank you for noticing that, for the snow I just end up testing that parameter same with water I just enjoy them but never intended it to really push for that design maybe a small demonstration out of curiousity. I struggle a lot on those so many element its hard to color them without affecting the others honestly…
I'm not posting to argue on any of the topics that have already been yelled about. Just asking a question, maybe even rhetorically: If the original EF is merely a hopped-up Quake3, what else distinguishes it outside of the Star Trek license? Why else would someone want to play it if not for the Trek elements? (Maybe this…