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Advice with mirroring and overlaying UVs

DustyShinigami
polycounter lvl 4
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DustyShinigami polycounter lvl 4

I'm not sure if I've posted about this before, but I would like some advice/suggestions on how to mirror/overlay certain elements? Really awkward elements. For instance, fingernails on a character. I've tried retopologising one and then duplicating it over to other fingers in 3DCoat, but sadly, the mesh gets a bit messed up and then the geometry is no longer the same, so transferring a UV doesn't work. I've also tried to use alignment tools in Max and Maya, with a duplicated version of an unwrapped mesh, but they never align correctly.

What methods do others use? What would be the best approach for individual and awkward elements that might be at an angle?

Thanks

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