Ok, so I've started this mod project with my friend. It's pretty much the first time we ever mod something, so here it goes. So, here's a bed I'm making for it. I haven't got far yet, but I figured I'd make a post here so (hopefully) someone will catch me before I do something retarded. It's a bed. This particular bed is…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
Hello! Along the way within personal modelling adventures I have come to love the "Create Shape From Selection" Tool within 3DS Max. It is very handy to create spline shapes and convert them to editable poly versions. However one annoying feature within the program is that it creates 1 or 2 edge loops on one particular…
Hey guys. We're going to work on the human figure of a male this term. I will be working on parts each week, and I want this to be perfect. My goal is to achieve a super realistic, anatomicly correct and non stylished High Poly model of the male figure, which could also serve as reference for other people on these boards.…
Im typing everything via phone, so im making a quick post to see if this works. Sorry for any inconvenience. This post will be edited. Edit:: I have to do everything via mobile, so bare with the chaos. In short, i have been able to do cg works for months due to circumstances. Now im up and running with fresh eyes, so I…
If you're planning to texture in substance, maybe weld generator might be an option? EDIT: Though not a user, nevertheless imo outputs fairly reasonable results.
Even if i never used it, i really wanted to but the new signup is just very off putting and strange from there here it is come get it, approach of the past.. I know its because of the "switching" of "owners". Yeah, it feels deliberate and i can't shake it (that feeling). Bunch of news out there of the "happenings", so "we"…
Check this thread - https://forums.autodesk.com/t5/3ds-max-modeling/disappear-gizmo-in-uv-editor/td-p/7807841 There is an image showing where the Freeform Gizmo option is located in the Edit menu - maybe that is off. Daf
EDIT: If you have echo all commands turned on it will spit out the window path for script editor. Just tried that code on 2014 with $b = updateManipCoords();print $b; added at the end and got the xy position of the pivot.