We need a couple more artists that can sculpt a wide variety of fantasy characters, mostly nightmare like demons, monstrosities and some dark hero characters. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting *…
We need one more artist that can sculpt a wide variety of fantasy characters from villagers, heroes to animal companions. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week *…
*Edit: Updated based on Pav's crits. Thanks Pav! Check out my Artstation to see a breakdown and Marmoset Web Viewer. Sculpted in Zbrush, retopoed/modeled in Maya, textured in Substance Painter, presented in Marmoset. I wanted the color accents to highlight his face and his swords. A samurai firing his rifle at night. The…
We are looking to expand our team with another 3d artist. We need someone you can sculpt top notch demons, fantasy monsters and humanoid warriors This will be full-time work, so please ONLY apply if you have that availability. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these…
Hey Polycount community :) I decided to share my progress here and hoping to get some comments and critiques for my environment. When I started the main goal was to make a modular pack of ruins to sell it in the marketplace. After creating some pieces I changed my mind and started to make the full game environment in UE4.…
Character Artist A top gaming company in San Diego is currently seeking an experienced Character Artist to work on an upcoming sports title for the PS3 & PSP. This position is a 7-8 month contract initially, however, there is a great opportunity for extension and possible fulltime conversion. What You Are Bringing: 3+…
I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow. ( I know this thread is similiar to "how to model this Shape", but i thought this was needed. Just in Case! ) :P…
Hey everyone! I don't post here very often- but I've been around. Decided to finally post something. It's a high-poly model, plainly, of an old Rolls-Royce silver ghost. Because of the nature of the car, it's very hard to find a car that is exactly the same as the blueprints, but so far I haven't had much trouble working…