Greetings everyone, I'm modeling the famous german ww2 tiger ausf H1 and thought to share my progress and hopefully get some c&c on it if you would be so kind hehe. I'm gonna try and limit my polycount to about 50-60k because it's gonna be a portfolio piece and I really hope it helps me finding a job in this amazing…
Thread Defunct; starting anatomy studies, see here: http://www.polycount.com/forum/showthread.php?t=143200 Hi, I'm starting a project where I'm hoping to make a realistic character bust rendered in Marmoset Toolbag 2. As a loose concept the character Reimu looks like this: In order to make a realistic interpretation and to…
3-6 month contract Keyframe studios is growing and looking to expand its talented team. We are looking for an additional Junior/Mid level character artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D characters from 2D art work for a high-end prime time TV show for the UK. A…
3-6 month contract (start November 2017) Keyframe studios are looking to expand its talented team. We are looking for an additional Mid-level environment artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D props and environments from 2D artwork for a TV show -…
Hello everyone, my name is Thomas, aka chr0nicler. I'm a first year game design student of Huddersfield University and newest member of polycount. I heard about this competition and saw it as a a great opportunity to test my mettle against individuals of equal or even greater skill than my own. I hope to learn much from…
Creating real-time clothes has always been my weakness, and I'm not sure if I have the proper workflow down for creating UV's for clothes with thickness. My current process is 1) Create a base in Marvelous Designer 2) Export out obj with thickness rendered 3) Retopo using quad-draw in Maya 4) Extrude result slightly inward…
Found this really cool scifi gun concept so I decided to create it. This is the first project where I really spent my time sculpting and baked normal maps instead of creating them in crazy bump. I was a little lost when I hit the texturing process because I don't want to just grab a metal texture and slap it on there. So I…
Hello folks ! Here's the last character I've made for Akeytsu, it was the occasion to sculpt more freely than I used to on a organic model =) Full project link : https://www.artstation.com/artwork/QrxgdL Made with : - ZBrush (Sculpt) - 3dsMax (Modeling/UVs) - 3DCoat (Retopo/PBR Textures) - Akeytsu (Rig/Skin/Anim) -…
Hi there, I recently finished modelling a texturing an asset for a small project i am working on and I would like to ask for some feedback so I can improve my process for the next part of the project. I am modelling the sign for a mid-century American diner scene. I tried to keep the geometry pretty simple but I had to add…
In Blender you can mirror an object by two ways: * Using a mirror modifier * Ctrl M In the first method, every normal is perfect in every single software Using the second, some display flipped UVs, some don't. The Experiment 1st row: Ctrl M on instances 2nd: Ctrl M on single users 3rd: Using mirror modifier 4th: Mirroring…