Position: Pipeline Technical Director Division: CIS Vancouver VFX Reports To: Head of 3D and Technology Start Date: Immediately Responsibilities Reporting to the Head of 3D and Technology, the Pipeline Technical Director will be heavily involved in the creation and ongoing support of a large high-end visual effects…
Hey Guys, been a while since I posted. No luck getting into the industry but making some smaller steps, working freelance for a few companies, including molotov games as lead character artist. Just wanted to dump some art from the 2 characters I've done so far. Only been using 3dsmax and zbrush for 1.5-2years now so I'm…
Hey polycountonians, I have a question for anyone who has an opinion or some intimate knowledge. I am an old man (31) and have been playing around with 3d for about two years now. i have been really enjoying learning something new and exploring the different directions one could go in this realm. i have and always will be…
Hey guys, I am in my 3rd year at University and have been working on my Final Year Project! I will be investigating into animated normal maps and using them to enhance a facial rig. Most of you will know this but a few examples are the Uncharted series, MGS4, L.A. Noire etc. The aim of the project is to present the outcome…
@Ouran Thank you so much! @tgm79 Well I was going for realism but I might not be quite there yet. @m00k Thanks man! Well to me it all begun with wondering why some things used to be more flexible and look somewhat better in UE3 than in UE4. So I started by learning the difference between "forward rendering" and "deferred…
The good news is that animations skills
are animation skills not matter what, so the transfer to 3d hopefully
won't be to difficult! I only have time to critique one
animation currently so I'll pick the spell cast animation since it
has some nice potential. You have a nice start. If you're comfortable
with 2d animation you…
dds can store all kinds of images but if you want to compress them you will probably end up using dxt. roughly I think dxt works by dividing up the image into 4x4 pixel segments and giving each segment a pallet of two RGB values and then can it use another two values in the mathematical thirds of the outer values. eg you…
Wow even more interest, the pressure begins xD. @cvdavidson, Yeah I know it is, specially since if you check out my "portfolio" if you can call it that, you will see that this sort of project is really pushing my skills, the only thing I can think of that would be even harder would be character art as that is by far my…
If it doesn't support the info from vertex normal toolkit (at a guess it would) you'd just have to use pipelineIO's manual hard/soft edge tag to do so. In fact if the Vertex Normal Toolkit saves that info in the same way as pipelineIO does it could be as simple as renaming a vertex map. Otherwise just use select > sharp or…
Sorry to detract but why do people keep saying this ?? Dude, the immigration department of SEVERAL countries you may want to get to, gives a shit. A BIG SHIT. You cant just whisk away to another country because your an awesome artist. There are legal hoops to jump through, and a company that SPONSORS you for a visa is the…