Hello guys, thats my situation. I created a Hp Model in 3ds max and reduced it on a low poly. I done an unwrap for my lp and baked a normal and an ao map out. all this worked fine and the maps looked good. I got many single details like bolts on my hp model, which are deleted at the lp version to get a lower polycount. I…
Hey Polycount, been lurking for some time, finally mustered up the courage to post. So I've been messing around with Zbrush for a couple of months now, doing mostly sketches and studies, so I wanted to try my hand at modelling a character to see what I have actually learned. So here it is: The model so far with some…
Recently, we were lucky to have the opportunity to conduct an exclusive interview with the beautiful and extremely talented Tamara "Firstkeeper" Bakhlycheva. She took time out of her busy schedule to speak with us about her background, career and future. Tamara Bakhlycheva has made a name for herself as one of the top game…
Hey Polycount, Like the most of the people browsing the workshops both here and on steam, i have been come inspired to finally make my own stuff :) . I do not expect it to go in the store right away but i know you guys can help me to improve ( I DO NOT HAVE THAT MUCH EXPERIENCE IN 3D but i want to become better). So maybe…
At last I've decided to create my personal Sketchbook thread. Mostly I'm going to use this thread for my 2D digital painting work because I realize that I need to start practice to draw again (for the whole 2010 I'm so full of 3D!). So here is what I got starting first day in 2011 (probably you guys saw it in WAYWO 2011…
As a beginner you are many many times confronted with the sentence: "To use this 3D "model/character.." us have to lower the polycount so that can be used for a gameengine. One problem is that how to find a good or at least acceptable workflow for ZBrush? Are there so many many different workflows that non of them are…
This is something i've stumbled upon lately which i find absolutely fascinating. Augmented reality is the act of overlaying 3d elements on top of a live video feed using special markers in attempt to augment your reality. Though this technology has existed for some time, not many have heard of such a thing, except for use…
This is looong overdo, but I would just want to say thank you to polycount and all the people that helped me on this forum in the past. I dont visit the site as often as I did when I was working at home with my portfolio, but I will always appreciate the comments and critique that made me a better artist today. I now work…
Hey Polycount community :D So this is actually a portfolio piece i am working on. I just thought i should get this stuff online so here it goes: This was actually the basic idea. in case you wonder why the hips are so big its just that i think it is cool to design an integrated weapon holster :D so this one is more of an…
Hi Polycounters, I'm working on a new personal project. My Idea is an ancient tomb scene with bright and warm colours and a lot of ancient props :smiley: I have no idea what I'm doing because my skill focus is making 3d assets and not complete scenes. But I want to step out of my comfort zone to become a better artist. So…