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[UE4] Ancient Tomb Cave (completed project)

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Crazy_pixel interpolator
Hi Polycounters,
I'm working on a new personal project. My Idea is an ancient tomb scene with bright and warm colours and a lot of ancient props :smiley: 

I have no idea what I'm doing because my skill focus is making 3d assets and not complete scenes. But I want to step out of my comfort zone to become a better artist.
So any help with smart leveldesign, modular assets, rock sculpting, procedural textures, or lighting etc would be awesome and is much appreciated.

The Image shows a few of my mood references, I want sandstone and maybe rough rock hallways.

Here we have scribbles of the scene and also the first blockouts within the engine.
My Plan is to make 3 rooms.
1. bright open room with an handmade stoneplate on the ground and carvings
2. Tomb with mummys (darkest place in the level)
3. the biggest cave with the tomb of the king or whatever combined with altars and idol figures connected trough wooden bridges.

And here we have a few assets ready to be places :smile: 
Maybe It was a dumb idea to make this little things first but hey now I try to bring them all together :wink: 

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