I can't speak on all of this, but generally I think to work in the U.S. you're going to need a degree of some kind. Your character work looked the strongest, but to get into games you're going to need to show more low poly and normal mapped stuff like you did with that one minotaur character. I would definately remove all…
Making a Survival Horror Game similar to 90's Resident Evil. Looking for a 3D modeler and/or animator to create and rig and/or animate Player Character, 2 NPC characters and 3 Monster type enemies. One of the enemy types will need to be modular to a degree for skin color, clothing, and hair. Realistic styling aiming for a…
I have been developing a game myself for over a few years in Unity 3D (version 5), with a concept over two decades old. The basic initial milestone of this initial project would be for someone to produce one to two humanoid model(s) that can be easily imported into an existing Unity 3D project (ver 5.5.4p4) and have basic…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…