Check out the new tutorial from Andreas Glad, on making a splashmesh in Houdini and using it in UE4! Get the scene files here: https://www.sidefx.com/tutorials/splashmesh-houdini-for-games https://vimeo.com/213730714 Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an…
Frozen Cow Studios is a small game studio in Bradford, Vermont. We've recently had two sprite artists have to bail from our team, so we're looking for someone to design 3 characters for our upcoming demo, "Hero: Sandwich Evolved." You can find out more about the game from our (very rough) Press Kit here; basically, it's a…
Hey guys! so heres a new design im working on! im gonna try to push this one as far as i can and clean it after + textures and renders! The final image will only shot the bust of the character so im not gonna design and model the lower parts. Let me know what you think about it so far!
Hey guys, I`ve always loved John Libertos spaceship designs so I decided to go ahead and model one of them. Here is his awesome concept: I`ll render the whole thing in marmoset toolbag and texture it in ddo. First WIP:
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
The programmer is hammering keys on pathfinding code so I'm a bit free range at the moment. I'm exploring some presentation ideas in terms of visual scale and also trying to learn to learn that concepting style that uses a combination of paint, photos and textures to build vision. I'm pretty bad at it at the moment, but…