The programmer is hammering keys on pathfinding code so I'm a bit free range at the moment. I'm exploring some presentation ideas in terms of visual scale and also trying to learn to learn that concepting style that uses a combination of paint, photos and textures to build vision. I'm pretty bad at it at the moment, but I've been given a few pieces of advice regarding edge highlighting with a single pixel brush to sharpen forms.
Any more advice is appreciated!
Close Up:
Full Screen View:
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How are you planning on animating the dude?
This process I'm on is partially to be able to show what we're imagining game play to be like and get me capable of skinning a character in that nice impressionistic style that games picked up a few years back. I've always admired it but never had the stones to learn.
Here's an earlier piece of concept art showing off more of the characters and some of the earlier enemy designs.
No screw that, I would love to learn some spriting techniques from you Muzz! Eventually I'm going to want to animate portions of this thing I'm painting up to show basic game play in action. It would look way better if I had some knowledge on how to do it beyond turning layers on and off in photoshop.