Oh! I was coming here to post about Sprytile. Thanks for starting a thread about it. I just uploaded a new version, I'm hoping Sprytile gets some use over the upcoming Ludum Dare game jam. The addon is opensource and you can pay what you want for it on itch.io, even free, so I hope people here get to try it out! I've been steadily improving the usability based on feedback.
Yep, I made this. Right now my frustration with Sprytile isn't even Blender related. Bringing meshes constructed with it into Unity becomes kind of a mess of seams unless you use deferred rendering which has its own problems. Unity really hates old school style art.
Will consider setting up a Patreon, would be nice to have some long haul support for this project.
I love these kind of things, would it work with higher pixel counts? with hand painted textures still but without the pixel art??
Currently Sprytile wouldn't be able to handle higher res textures well because of texture bleeding. The way to deal with it is known but has yet to be implemented.
Hi folks! Just wanted to update this thread that there's a new release of Sprytile out with major improvements to the workflow. It also should be able to handle higher res textures now since padding is implemented. There may be issues with usability because the interface isn't really designed with larger textures in mind. If you have any other comments or suggestions, I'll be around!
Good job, I'm going to give this a try but I never use blender so wish me luck, I hope I don't get too annoyed with the interface like I do every time I need blender for something, I will also be happy with supporting if I end up using this for prototyping
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Will consider setting up a Patreon, would be nice to have some long haul support for this project.
https://chemikhazi.itch.io/sprytile/devlog/6108/multi-tile-selection-is-here