Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
Hi guys, So I have an issue where my texture is applying to every UV Island. This is very odd as I've followed the same material for all my props without this issue. I'm using the Arnold aistandard Shader. Any help would be greatly appreciated. Thanks. Keith
I have run into an issue with 3DS Max 2012 where if I have multiple objects selected and render texture (Lighting), the edge bleed is horrible, and marked with black streaks. If I do one object at a time, it comes out nice and clean. Has anyone else run into this?
Greetings all, I'm looking for ideas on how best to achieve a tiled roof shingle texture for the pictured roof. The unwrap is just a first attempt at figuring how how best to go about it. Any ideas or suggestions you might have would be most welcome! See pictured Cheers~
Hey guys! I'm running into trouble with how UDK placed the textures on the character I had. It came out with patches of an weird material not found in the properties. The problem also shows up in the skeletal mesh WITHOUT the material assigned. Any tips? terribly sorry if the screenshots were too big :|
Anniversary of Kurts detah is around the corner and a beatifull thing would be to ressurect Cobain as UT 2004 charter. I made a head and unwraped it. But texturing it, is beyond my artisic talent so I am looking for Nirvana fan to help me out on this one. You know you are right !
Anyone have great texturing tutorials for human models? I am coming to finals at school and we have to model a human male and female. I want mine to look really good, so is there a way to make it look almost realistic? I have Substance Painter and Photoshop.
Hi, I have a weird problem with exported textures in Substance Painter. It's not affecting the model, but around the UV edges are weird artefacts or what. It looks really ugly, is there a way to fix it? I use Cinema 4D and .fbx export. Pictures: https://i.imgur.com/Vu915Hc.jpg https://i.imgur.com/VNcY9iX.jpg
I've been working on a a city block for an animated short in Max 2011. All buildings are modeled separately, but a lot of them as re-scaled copies. To be honest I have no idea how to even start texturing this massive piece without huge distortions and so on. Any advice on how to tackle this?
Is it possible to disable texture filtering and anti-aliasing in the cryengine? I can't find anything on it online (of course that's probably because no-one really wants to). This isn't a performance thing so much as it is stylistic. All replies appreciated.