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Weird artefacts around exported textures

polycounter lvl 4
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Pevec polycounter lvl 4
Hi,

I have a weird problem with exported textures in Substance Painter.
It's not affecting the model, but around the UV edges are weird artefacts or what.
It looks really ugly, is there a way to fix it?
I use Cinema 4D and .fbx export.

Pictures:
https://i.imgur.com/Vu915Hc.jpg

https://i.imgur.com/VNcY9iX.jpg

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