Some of you may know the site already but I would like to grab the opportunity to announce my companies webshop with a small press release. Next time I'll show a new and interesting project and no commercial stuff. I promise. ;) [snip] Pure3d Visualizations Specialized on your environments Pure³d is happy to announce the…
UNPAID work for fun and fame over seven days in August. Gamejam site: 7DFPS.org Were a coder/artist, coder & musician group about to participate in the 7DFPS. Were looking for a 3D generalist to put a little blood in the bullet wounds and a hint of plaster dust in the air. Youd have a significant input on the look of…
Hello everybody :D Someone contacted me saying they are interested in hiring me for a freelance job which is great :D But they asked me what my rates are and I have no Idea what normal rates are in the industry. I've never done a freelance gig before but I'm confident in my ability to do the job but I have no idea what a…
Hey there! :D Always been frightened of coming on these types of forums for a fear of being COMPLETELY destroyed via the comments :P However, I want to become a better game designer and modeller more than anything else, so, here I am! :) This is my WIP for the Cloud model This is for a university module (Handheld Game…
Hi people I would like to know which antialiasing method gives the best result when baking normal maps. Also, I have experienced different results using mental ray and scanline for the baking process (same model, same cage), so I´d like to know which method is being used mostly. Another thing that I´d like to know is about…