Hi people
I would like to know which antialiasing method gives the best result when baking normal maps. Also, I have experienced different results using mental ray and scanline for the baking process (same model, same cage), so I´d like to know which method is being used mostly.
Another thing that I´d like to know is about normal map size. Do you create a 2048x2048 and reduce later to fit the model requeriments or simply extract it at the final resolution?
Thanks a lot!
Replies
Like Kevin, we render bigger (2048 for 1024 output) with lowest AA setting (1 in Kaldera), then scale down in Photoshop, then use the Nvidia filter to renormalize. Nvidia also has a nice tool for creating good mip maps for the normal map.
The difference between the two methods is pretty minor. But best way to see is to try yourself.