hello everyone, I will post my works and my practices and other stuff.if anyone want to critique or advice you are welcome :) my portfolio: https://www.artstation.com/artist/klo-works https://sketchfab.com/kloworks
Hey guys started working on a little gun just for practice sake I guess :D I know some of the side detail is missing. I will probably use floating geometry for that. Thank you :)
This is my last work just to keep practicing, a 3d cartoon style model inspired in Catdog house animation serie. Made in Blender. What you think people? https://sketchfab.com/models/7152c267e67d4f9c800896c36cbe96eb
Why is it that, a large portion of the time, when someone makes a piece that is in a cartoony, stylized... Style, they have spirals in the design? I'm not bashing the practice, I do it myself, but what about spirals gives something style?
I have Photoshop CS4 and I see the practicality of it but are there any other tools or tool sets that make texturing models in Maya or 3ds Max simpler? possible add ons?
Hello polycount! I made cartoony security camera for some practice. I plan to make a low-poly, normal map, diffuse and maybe a specular. Here's my high-poly. Crits appreciated!
I'm probably not going to get something done EVERY day, but I definitely want to practice some 3D again! I haven't done it in a few months so I'm pretty rusty, haha. Cheers!
Hi, I just finished, my latest portfolio piece. This one was more modeling and texturing practice. At the beginning I was planing to render it out in UE4, but I had huge issues with lighting and shadow artifacts.
Hello i been trying to practice my Uvs and i came across this rock i modeled in my scene and i dont know how to Uv it so i can texture it any suggetions?
Thank you so much! Actually this is the first "professional" piece. There are other ones but all of them are for practice or tutorial things. Thanks for your comment.