I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
Hey all, here's a police character ive been working on for a project i was recently part of, ill post the progress up to current state. Feel free to leave any feedback and crit. Cheers.
Hi all! I figured it was finally time to start turning some of my zbrush character sculpts into actual finished game models. I worked on this little guy in my spare time during my last semester of college, and am currently in the process of making the low-poly. (I actually had started it in sculptris originally, and then…