That's the thing - AO takes care of shading the cracks, but it doesn't occlude convex edges like the thin details of nostrils, or the up-facing edge of lower eyelids. This is basically the reason why so many "high end" games can look so cheap as far as characters are concerned, regardless of how polished the source highres…
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
This is what I'm curious about, unfortunately I can't find any information on this topic. How does one setup these support joints? Do you know of any youtube video that covers how this works? I'd love to check out dual-q, but the model is for a game in unreal engine 4. UE4 doesn't support dual-q.
Hey all - so I'm stumped. I'm relatively new to Unity and am having difficulty getting used to using a PNG (format is client mandated) for metallic/smoothness. My PNGs are coming out of Painter which has combined my metal/smooth upon export. I understand that the value AND transparency work together to affect metal/smooth.…
Just saw this: http://kotaku.com/confirmed-telltales-making-a-game-of-thrones-series-1478795944 http://www.vg247.com/2013/12/07/tales-from-the-borderlands-announced-by-telltale-and-gearbox/ I'm curious what they will make of this.
Have 4 weapon mesh to be added the current first person arm rigs/animation set. Please email contact at pulsetense dot com, so that I can show you the files and you can give me your quote
ZacD - I'm using xnormal to bake a object space normal, then using handplane to generate a normal map. I'm not using a cage. I am putting hard edges on UV seams. I don't know how I missed those shading errors. Sorry for letting them pass through. I will work on correcting them. Thank you for pointing them out.…
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Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…