Hey all - so I'm stumped. I'm relatively new to Unity and am having difficulty getting used to using a PNG (format is client mandated) for metallic/smoothness. My PNGs are coming out of Painter which has combined my metal/smooth upon export.
I understand that the value AND transparency work together to affect metal/smooth. What I want to know is how I could go about editing/tweaking the two separately. I would MUCH prefer to use TGAs, where I could more readily access the color channels and alpha for editing independantly.
Any help would be much appreciated!
Replies
Or as I usually advise when working with substance - stay away from photoshop
It's a bit silly use of textures, but well you can still make your own (surface) shader if needed.
As for png, i never really got this format, or is it photoshop ? If it's pure transparent, how can you specify the color ? Seems to be a poor choice for packing single channel textures.
This should help you:
http://www.fnordware.com/superpng/
Photoshop's native handling of PNG sucks.