Hi! Started working on this shield, first started out doing something that looked more like a demon face on the shield but it looked terrible so I changed it around and went in this direction instead. I'm going in the Diablo 3 direction when it comes to style, so not realistic but at the same time not completely cartoony.
Basically, I tried a new workflow involving polypaint and even though I was slow at it at first, eventually, I will incorporate this work flow into my own now. Also, this is the first time I've deviated from a realistic face to a more stylized face. Will post low poly soon.
I decided to create a more realistic character, and one that would fit the style of a military themed game. I came up with this guy: (Wires) Body is still a WIP, but here is a shot of the normal mapped mesh sitting at just over 5k polys. Thanks to JI Styles for his awesome shader!
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: WWW.NOAMC.COM
Debauchery is a sort of Victorian-era Half-Life 2 mod, featuring fast-paced realistic combat with interesting antique weapons. Updated. Development is going along steadily with three programmers, four mappers, three other artists, and a few testers/sound guys. These are the weapons I've modeled.
http://www.medalofhonor.com/blog/2010/05/world-wide-trailer-debut So this is looking really authentic. I hope they stick with this kind of serious, realistic drama and avoid the class "one dude saves the world with his M4" approach. I'm excited for this one I think! :)
I've been working on Tootie for Retrogasm 2019. Posting all the wips so far. Spent most of my time dancing with her proportions. Tried to stay close to the original shapes, but also make things a little more realistic.
There's an antialiasing blurriness on some parts that make it looks like an upscaled jpgish picture. I think it woud benefit of beeing sharper imo. I like the atmosphere tho, and there's definitly something nice to be done with pixel art and realistic lighting.
Back to share a new wip i m currently working on, something different than my usual work, a realistic game ready model of a riot police officer. Working on detailling the cloth and armor. The shoes are still very wip.
Keep the same seam under the pipe and just use the relax tool. Should just pull the pipe into a much more realistic shape, at the cost of being harder to texture. Probably the relax by face angles or whatever option. Is that Max, Maya...?