Stuff looks great but it really lacks in detail. I know it should be like that, but it's just bland. Unless you have some seriously awesome lighting in your maps, things will look fairly flat.
Perhaps you could add engravings of sorts? Like those fancy curl patterns, like on the Spy's cannon pistol.
I would have to agree. If you're going for Victorian Era then you need engraving, detailing, metal working. The Victorians lavished everything with a sense of extreme workmanship.
"in real life" all the non kitsch engravings are custom/personalised. There's no reason you couldn't add engraving seeing as these aren't military/production line models
Hey Kitteh that is some sick work there! the engraving definitely spices things up with that familiar flare of authenticity!
And that Degueldre Pinfire revolver has me stumped! May I ask if that was rigged? If so do you mind explaining how you rig something like that?
Keep up the good work! Inspiring theme!
it's just rigged so the parts can only rotate and move the way they should, but if you mean like moving one lever moves the entire mechanism, then no, it's nothing that fancy.
it's just rigged so the parts can only rotate and move the way they should, but if you mean like moving one lever moves the entire mechanism, then no, it's nothing that fancy.
GREAT metal texturing, got any useful tutorial links for us?
It's pretty simple, actually. I bake some ambient occlusion, a very slight bit of regular lighting, overlay those onto a solid gray base (multiply for AO and soft light for lighting), add a photo overlay or two (search for like, brass patina or steel patina or something for some really nice stuff), invert the AO and use it as a mask for a brown grime layer, paint on some scratches in logical places (i.e. where the metal would actually get scratched, not every possible corner), and I also sometimes do a color balance layer with my lighting as a mask (so the lighter parts end up more cyan and the darker parts more orange). It also helps to mess around with levels/curves layers so you can fine tune your coloring.
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Well actually, it's a real gun, believe it or not (from horstheld.com)
Since in Debauchery you can customize your loadout quite a bit, this would be an expensive replacement for your knife
Can we see some wires and some sheets?
Perhaps you could add engravings of sorts? Like those fancy curl patterns, like on the Spy's cannon pistol.
Stuff like this:
And that Degueldre Pinfire revolver has me stumped! May I ask if that was rigged? If so do you mind explaining how you rig something like that?
Keep up the good work! Inspiring theme!
it's just rigged so the parts can only rotate and move the way they should, but if you mean like moving one lever moves the entire mechanism, then no, it's nothing that fancy.
Ah okay then, thanks for the insight!:)
It's pretty simple, actually. I bake some ambient occlusion, a very slight bit of regular lighting, overlay those onto a solid gray base (multiply for AO and soft light for lighting), add a photo overlay or two (search for like, brass patina or steel patina or something for some really nice stuff), invert the AO and use it as a mask for a brown grime layer, paint on some scratches in logical places (i.e. where the metal would actually get scratched, not every possible corner), and I also sometimes do a color balance layer with my lighting as a mask (so the lighter parts end up more cyan and the darker parts more orange). It also helps to mess around with levels/curves layers so you can fine tune your coloring.
whoo, run on sentence
Wood parts needs more nics/scratches. Don't over do it though. It just looks unused in those areas right now.
final-ish Rook Rifle