I decided to create a more realistic character, and one that would fit the style of a military themed game.
I came up with this guy:
(Wires)
Body is still a WIP, but here is a shot of the normal mapped mesh sitting at just over 5k polys.
Thanks to JI Styles for his awesome shader!
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Dig out some skull orthos and compare.
hope it helps
But dude, sweet stuff either way
ME LOVE YOU LONG TIME J.I.