Often when people (colleagues, friends, admirers etc) see my digital artwork and comment most nice things about them say that they just need to learn this software or that tool and they'll be able to create amazing artwork really annoys me as they don't have a clue that a skill in this case digital sculpting or drawing…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
Hey Guys, You can check out my profile here: http://www.weheartit.com/jocose I have a lot of bookmarked and saved reference/inspiration images/videos. Gigabytes of it. Awhile ago I started looking at sites to share & organize this content. I looked at ffffound for awhile but it's invite only only and had a very limited…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
this has been a minor annoyance for me for a few years now, and i finally found a solution! spinner snap just hasn't worked. and i live in europe. so i naturally use metric units. i figured it was broken since i couldn't get it to snap properly, but it seems like it works. with generic units, and with inches. but i wanted…
Hey all, I'm currently just messing around with getting a detailed tree inside UDK, I've used slide normal thief (I'm not sure if I've done that right in the first place - but looks okay) and I'm bringing it into UDK. As for the problem, I'll let the image do the talking: EDIT: I'm finding that my vertex normals only work…
ahahahah... oh man, if there's ANY game series that you can bank on getting the licensing rights to just about any music this side of the Beatles catalogue (and I wouldn't even put that out of range), it's GTA. ditto for big-name voice talent. people realize how big games are these days, and they don't get much bigger than…
Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…
Hey guys I wanted to post my current progress on the environment art test for the internship Arena Net offers. I'm kind of a new when it comes to the process of creating environment art, but I would like to get better so that's why I come to you. Please crit. This is the original concept, but they basically say to…