Caspar and Verena spent a year of their lives working together to create this authentic Victorian Room. In this extensive breakdown, as well as a Q&A, we dive into the minds of both artists to see how they planned this project, worked together and stayed motivated for over a year.…
Added blocks of bushes in the branch just a placeholder, big overgrown roots, flags, water outlets, scifi panels, two big statues. Finishing off remaining scifi tiles and connect them to other scifi tiles On different angle. Big roots on the middle of the hallway. Big roots for the tree surrounding the throne
Hey, I will be collaborating with Frozen-Sunrise for this challenge. Our team name is Unbearable Consequences. Brief Summary: Brief concept of this throne room is set following the impact after a revolt. Ideals for the throne chair will be created to display sovereign and authority. Chair Reference Room Reference…
The Donatello was pretty nice, back in GDC time. http://www.shellhospitality.com/hotels/donatello_hotel/index.html?chebs=gl_donatello_09 Morning breakfast on the roof, hot-tub, live music in the lobby certain nights, spacious rooms.
So i started working on this for the throne room contest, but i didnt start until Mid March and i don't get much practice so I'm a bit slow. Point being i missed the deadline but decided to keep working on it. The premise of the throne room is that once Kain was purified by the spirit reaver, he should be able to restore…
So first real update. Here are some of the graybox (ish) things we've been working on. Lots of stuff is still beyond basic placeholders and several meshes are still missing (specifically in the roof) which makes it seem somewhat bare, but working on it :) Been feeling sluggish a while now, really hope to get the rest of…
Hey guys! Student game artist here giving this a go, mainly looking for feedback and good advice on how to improve with my work. First time posting on Polycount as well as entering something like this Planning on making a throne room based on overgrowth and underground ruins, the idea behind it is that its a throne room…
Hey guys, I wanted to start this project and thread because I feel like I'm in a bit of a rut at work. I've been working on some more technical aspects of our game and my creativity and artwork has really suffered because of this. Recently I was asked to make quite an intricate model for the first time in ages and I've…
hey guys, well the textures could all really use normal maps, especially those heavily molded trims. there's a lot of implied geometry there which isn't making it to the render... I think that would provide the extra shadow detail that Fuse was missing. just haven't gotten around to generating them yet. yeluis the reddish…
Hello people. Decided to participate and see if I get anywhere. My mindset has been to go Sci-fi for this project, and I wanted to go for an interesting spin on a hunter's trophy hall. I intend to have a mix of generic video game sci-fi elements with Transformers-esque designs. My Ref board will show what I mean. As for…