Welcome to my little corner of the workshop! Sets Might of Damathryx http://steamcommunity.com/workshop/filedetails/?id=188334945 Congenital Wrath Set http://steamcommunity.com/workshop/filedetails/?id=166877290 Buried Terrors Set http://steamcommunity.com/sharedfiles/filedetails/?id=153995231 Single Items Cudgel of Faded…
Hello, i just made a new set for pl, check out all the parts and give them a thumbs up if you like them set: http://steamcommunity.com/workshop/filedetails/?id=182955457 weapon: http://steamcommunity.com/sharedfiles/filedetails/?id=182954055 armlet: http://steamcommunity.com/sharedfiles/filedetails/?id=182953775 belt:…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
Knald's baking astounds me. I've been getting near perfect bakes in Knald when Substance and xnormal fails me (and those fail me a lot). I'd love to make it a permanent part of my workflow, there's just one thing that holds me back. Fbx seems to be a bit unstable for me when I use it on the highpoly (it causes knald to…
I really hope this game is good. I've no doubt it'll look glorious. I dare id to actually innovate, instead of just refining. from the press release: "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles." Please, please John Carmack,…
It has to do with material ID's. assign matching material ID's to both the high and low poly models and then go into the projection options window found in your render to texture dialogue box and check off "Hit Only Matching Material ID". The part of your highpoly that is assigned a material ID of 2 will only bake to the…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
A partial list of Art Institute of Dallas Graduates Pulled from my LinkedIn Contacts list. I am sure I have missed many people. Newest jobs listed first. Read into it what you will. Adel Abada: Sony Pictures Imageworks, Pixar, Weta Digital, Framestore CFC Bret St.Clair: Sony Pictures Imageworks, Centropolis Jason Johnston:…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…