I made a 3D model generator (of course its AI) that can generate 3D model from 3-5 images. I personally use it to generate the base, and then, fix here and there in blender or brush.https://3d.beviai.com/
Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142:
Hi, I hope the title is not too confusing! What I meant was: - I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on. - from there I export it to ZBrush and then to…
I suspect that majority of studios still use Unreal 4 even for games that just started development and it'll take at least 3-4 years before Unreal 5 pushes out 4. Am I right?
Man. I really love the visuals. But I feel like the animatic could have been told instead of 15 minutes, I know you can shorten it to 5. I thinks that should be enough to get to the point. I think you have a very interesting story here, but you just lost me because of how the animatics drag. :)
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…