I created this concept and now I'm going to create high and low poly models. At first I wanted it to be some kind of steampunk gun, but it ended up in some different setting.
That works! I had no idea you had to reset xform after creating a primitive, I just assumed they would not cause any issues since I would not change scale or rotation outside of editable poly. I had a feeling I must have been making a basic error... Thank you so much for your help.
Hi there! I recently created an environment, focusing on a Japanese Shinto gate built near a waterfall. This was based upon concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time! It…
Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
I'm honestly in awe of this project and still am. Thanks so much for sharing, its so inspiring :). I hope you don't mind me asking but i was wondering how you went about creating the gradient map as a base for the character? was there a specific process or mostly from combining various map passes? Did you also combine your…
i've always been confused on the different approaches to creating hair. I know mainly 3 methods: 1. creating planes/cards with a flat UV and put a hair texture with an alpha as it'll stretch along the plane 2. zbrush fibermesh 3. max's hair and fur and ive been told about having a low res mesh and with some hair details…
Hi all, hope this is the right forum to ask such questions. I'm a very beginner and trying to figure out why my flipbooks are not working to create fire in UDK Cascade. If I use pre-made flipbooks, everything works properly. I'm sure I'm missing a step while creating flipbooks. I downloaded this Fire Set from CGtextures,…
I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…