It would require some coding and maybe an custom export plug-in to work in whatever engine. BUT you can assign it different Map Channels for each customization. I'm going to assume you are using Max? 1) First save your UV layout, because when you change the map channel it resets the UV's. 2) Add a new UnwrapUVW modifier.…
Not really. This is the first time I contradicted to your statement I apologize for that, but people who've gone to University / College (many of them) were guided through, and rest of them improvised in terms of perfecting their skills (self taught). In other words 50% were guided through 30% relied on others to help them…
This is what I want to see from a Game Art University * A stress on Fundamentals. Zero or <0 time spent teaching the interface of the Latest Programs * 10+ assignments Per class Per semester... small assignments... not 3-4 "Big Assignments" the school can put on their Marketing Materials for next year * Zero to <0 time…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
When composing a mask from multiple layers, they need to use an appropriate blend mode. If it's left at 'replace' the layer on top will replace the one below. On more complex models I often create folders for the different material IDs with the corresponding mask. Other than vertex color, I like to use different materials…
assuming you aren't applying the material to the shadow mesh (I've never done that, honest) it should be as simple as dropping the textures into the appropriate slots on the object material. it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok? for sanity's…
Hi guys, my id map colors seem to get reshuffled constantly. Not sure what I`m doing wrong. I have one project where I defined all the colors/mats, then I save a preset from document. When I create a new project with a new color id map (using the same colors) and use my previously defined preset, the materials get assigned…
Hello. I want to add an ability for my video-game players to modify (or mod) and add some files. The procedure is that players can use 3DS Max or Blender to add their cars to the video game by exporting it as an FBX file. I've designed everything for this use case - including scripting setup and animations - but there is…
Yes color them in the engine, I have change that, but weirdly idk why is showing up only in the foliage mesh of the plants and not the ones I do separately, idk what I did there x,D. Yeah I could do simpler plants but I also wanted to challenge myself a little more to learn speedtree for the assignment. For the…
It's a "spring controller" that gets assigned to a bone. Main toolbar > Graph Editors > Curve Editor > Select a track in the Track View hierarchy. Track View menu bar > Controller menu > Assign > Spring…