I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So basically what i'm trying to do is take a model i made in blender, bring it to godot and then the textures i made from it in substance painter bring to godot, if there is a video or an explaination that someone could put me to that reliable that be really appreciated. I was able to get one thing in but then I had a mess. Just want to help my team out by putting in the textures in godot for them.


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it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok?
for sanity's sake it might make sense to create separate material resources and then assign them to the object.