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Substance Painter Texture to Godot

Wolfer
polycounter lvl 8
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Wolfer polycounter lvl 8
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So basically what i'm trying to do is take a model i made in blender, bring it to godot and then the textures i made from it in substance painter bring to godot, if there is a video or an explaination that someone could put me to that reliable that be really appreciated. I was able to get one thing in but then I had a mess. Just want to help my team out by putting in the textures in godot for them.

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  • poopipe
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    poopipe grand marshal polycounter
    assuming you aren't applying the material to the shadow mesh (I've never done that, honest) it should be as simple as dropping the textures into the appropriate slots on the object material.
    it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok?

    for sanity's sake it might make sense to create separate material resources and then assign them to the object. 

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