[EDIT] Update Quick update for today: Uploaded with ImageShack.us I'm looking to finish this up as a portfolio piece. At the moment, the only things I have left for the high poly are the Propellers and the exhaust nozzles. Any tips and suggestions are more than welcome. P.S. I apologize in advance for the terrible render.…
Hey guys its the first gun i ever made and its been a cool learning experience. I am in the process of texturing it and i have a hard time with some part (everything in fiberglass) i thought i would do a battle camo but so far i don't think it look really cool what do you think? All crits and tips are welcome. Thanks!
Hey everyone, I have been following the "What are you working on?" for quite a while now. So I thought I why not share the stuff I am working on. Please let me know what you guys think, and maybe have some tips. Thanks for all the daily demotivation (because I'll never be so good as some of you out there :'( ) And keep up…
Hello, i'm working on a game now the idea is you are a chair, and you should avoid obstacles, it will be an infinite run game... the level system would be like a big circle sliced into 10 pieces, and each piece is loaded randomly... :) with the speed raising with time... let's start note : the progress will not be fast…
Just started on this work for the M4A4. Looking for solid feedback on main design. Thanks so much. Brand new to making csgo skins. I have got the main concept down, but any tips or tricks would be amazing. http://imgur.com/0cBU6Xt This is the design currently ^ Working on more for the AK, Awp, and Bizon.
Hey Guys, I am working on this character for my college project but i am having problem with the hand texture. I am not good with hand painted texture so that is not an option for me. If anyone can help with some tips or a tutorial it will be very good. Other Feedback are also welcomed. Thank You
If you are talking about the taillights missing I thought it's not gonna be a problem as it was WIP. Here is a latest progress. Installed Iray manager and materials. I am hoping to get some help on how to take it further. Here I would like to add front lights, maybe xenon. Any tips on how to go about doing that?
I think it looks amazing. I understand its still a wip, But for further tips. Put him in a pose and some good environment underneeth Like JFletchers work http://www.polycount.com/forum/showpost.php?p=1781865&postcount=2539 It has so much character from giving a cold environment and putting the character on a pose.
hi, i felt like doing some modelling work once in a while again and noticed im pretty much out of shape. id be glad to recieve your tips and critique, as i feel my model is hugely lacking. my biggest issue so far is still getting a decent topology on the lowpoly model, which ill probably port to zbrush and add some details…
Started modeling this pulse rifle last night. Starting to put together a proper portfolio. There are some spots I need to tidy up a bit. If anyone has any tips on terminating some edges so they dont have to run all the way across the geometry when they are pretty much useless they would be greatly appreciated :) Anything…