hi,
i felt like doing some modelling work once in a while again and noticed im pretty much out of shape.
id be glad to recieve your tips and critique, as i feel my model is hugely lacking. my biggest issue so far is still getting a decent topology on the lowpoly model,
which ill probably port to zbrush and add some details there.
Replies
the russ seems easy to model, but those shapes mess up the topo quickly...
whats bugging me is that i feel like im missing some good workflow techniques here which allow for precise mechanical modelling, while being still fast. the rounded parts youve drawn here, i used boolean and a cylinder to merge them, thats the fastest thing i can think of.
at the same time though, that messed up my topology so im not really sure if im doing right, modelling this vertex by vertex or using base meshes and tweaking them, using mostly extrusion, merging etc.
thats also required if i want to refine the base/lowpoly mesh in zbrush i think.
i want to become more adept at fast correct modelling just like many of the pros do here.
As for you question about workflows, try digital-tutors learningpaths as they provide great tutorials from industry professionals. I guess you're using Blender, but workflows are almost universal as most 3D programs are capable of the same techniques and features.
Here is a portfolio of someone doing a similar tank, going the real life 40k look
which looks like the real miniatures, edges are really sharp for game use however. But I would recommend that
(I guess its portfolio only what you do?)
http://friedrichmeinecke.weebly.com/
Here is something I did, but edges are inconsistent and more real life like
http://media.cmcdn.net/21597598/960x480.jpeg (only looks ok cause of offline render however)
Hope this helps you
that predator is awesome, ive also seend your work on the stormblade, your models are amazing.