Is there a way to completely deleta a package with all the mesh and textures from udk?I have been doing some exercises in udk and I saved them just to familiarize myself with the main tools and workflow but have no need for them and I want to delete them including the package folder. When u right click the package in the…
Hey Polycount, Been messing around with cloth in UDK today but I've come unstuck. I'm using it to make a little cobweb that hangs and flaps about, but for some reason the top verts aren't staying put. They're skinned to the top joint (RigidJoint) and the rest are skinned to the second joint (WebJoint), shown below. But for…
Right now i'm working on a job that involves UDK and the modeling program I use is XSI. The problem is that i'm getting lighting seams along the uv borders of my models. I'm pretty sure it has to do with smoothing groups as they only appear with normal maps applied. I was wondering if anyone has used XSI and UDK together…
Hey, I have a material set up for UDK, but every time I try and load it or apply it to a static mesh UDK freezes. I can not even close out and end up having to turn my computer off manually. I am thinking that the texture sizes are to big. With them being at 2048x1024 and a total of 6 textures for a material do you think…
Hello every one, I recently finished a environment piece with the purpose of practice in UDK , its based on a concept art of war hammer that I found on the Internet , I'm not sure if I'm allow to post the image since is not mine but if I am allow let me know please. Here the scene in UDK, all textures are hand painted.
When I take a screenshot from UDK (either through tiledshot or just using printscreen) and open the image in Photoshop, the colours are different. If I then upload the screen to photobucket and view it they match UDK colours I understand this may be due to different colour profiles, but I am unsure what to change to get…
I'm trying to export a model with custom collision on an assets for UDK but am having some trouble. The asset is broken down into three materials, all named, and one collision mesh titled "UCX_collision". When I export it into UDK with fbx, the whole UCX mesh isn't visible in the previewer but the collision isn't enabled…
Lately I've been experiencing lag and non-responsive issues with UDK, when I go to create and import textures/materials in the content browser. This never happened before I updated to July's version. I'm not sure if it has to do with possible missing files or a few UPK's having ambiguous names, as that warning has come up…
Hello, Here is an environment I did in UDK. I am looking for feedback. It is my first environment that is complete (as in you can walk around in it). I had some scale issues, because I didn't realize the different UDK game modes have different camera heights O_O... The environment is around 40k. I am wondering if this…